HEY THERE!
I'M JADEN LAROSE
Game Developer/Software Engineer
ABOUT JADEN LAROSE
Since beginning my journey in this field, my dedication to the work and motivation to grow have led me to exceptional projects and experiences. Take a moment to explore my portfolio below, which includes a combination of collaborations, commissioned work and side projects. Don’t hesitate to reach out if you’d like to learn more.
PROFESSIONAL PROJECTS
NASA PROJECT
Gameplay Software Engineer
Worked with a large team at Orbis: Leadership and Management to create a game for NASA, worked under the guidance of NASA to make sure all game mechanics fit their needs and scientific standards. Game is currently under NDA so not much more can be said about it.
C# Programing within Unity
MILES PARTNERSHIP
VR/AR Consultant & Data Access Management
Coordinated the introduction of Augmented/Virtual Reality technology and training to the company.
Augmented/Virtual Reality lead organizing and setting up VR demos for conventions showcasing travel destinations
Data Access Management for travel media
3D asset creation for an Augmented Reality display used at conventions
Programmed and put together an RFID system used to get, link, and retrieve photos guests took at a convention using wrist bands.
SCHOOL AND SIDE PROJECTS
Click on the projects to learn more about each project
Full Sail University Project
Projects in school that were based around different graphics rendering techniques utilizing DirectX11 and OpenGL. Most projects were completed within a weeks time, except the final project which was done in a month.
C++ Programming with Directx11
Project Lead and
Gameplay Software Engineer
Procedural Dungeon Generation Runtime Room Culling for Procedural Dungeon Cooking Mini-games
Dungeon Room Level Design
Customer AI order System Item Pickups
Main Menu, Pause Menu, Inventory Menu Player UI, Enemy UI
Implementation of Sound Effects/Music
C# Programing within Unity
Project Lead and
Gameplay Software Engineer
Character Controller and Scripts
Main Menu, End Credits and UI
State Machine for Core Gameplay Loop
Clue System, Dark Vision System
Rifle/Weapon Scripts and Item Pickup Systems
Options Menu
Side Effects System and Zombie Difficulty System
Audio System
Setup Animators
Tutorial system
Bug Fixes!
Solo Project for Mobile
Two Day Project: 2021
Game loop and Touch Controls
Shop/Achievement System
Sound Effects/Music
Art and Visual Effects
Monetization/Advertisement Rewards
C# Programing within Unity
Full Sail University Project
Projects in school that were based around artificial intelligence, most of these were done within 4 days to a week and showcase different algorithms for AI.
C++ Programming
Gameplay Software Engineer
Duck Special Abilities
Charge Bar Mechanics
Shop Systems and Inventory Systems
Loot Box System
Created Enemy types
Level Design
Particle Effects and Visual Effects
Post-processing
Animation Systems
Main Menu, Shop Menu, Inventory Menu
C# Programing within Unity
SKILLS
PROGRAMING LANGUAGES:
C# and C++
VERSION CONTROL:
GitHub and Perforce
SCRUM TECHNIQUES & SOFTWARE:
Hansoft and Trello
OFFICE SOFTWARE
Microsoft Excel, Word and PowerPoint
CREATIVE SOFTWARE
Photoshop, Premier, After effects, Blender and Maya
AI & MACHINE LEARNING
Basic Decision Making, Behavior Trees, Steering Behaviors, Neural Networks, Search Graphs and Path finding Algorithms
GAME DEVELOPMENT & DESIGN
Unity, Unreal, Game Guru, Game maker, Level Design, Photon Networking, Balancing and Bug Fixing
TEAM WORK & LEADERSHIP SKILLS
Project Management, Time Management, Problem Solving, Multitasking and Group Leadership skills
MISC
3d Printing, Autodesk Inventor, Guitar and Viola
Full Sail University | Salutatorian